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	<title>MinisoftsE-Books</title>
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	<link>http://minisofts.com</link>
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		<title>Sams Teach Yourself Networking in 24 Hours (4th Edition)</title>
		<link>http://minisofts.com/2010/06/sams-teach-yourself-networking-in-24-hours-4th-edition/</link>
		<comments>http://minisofts.com/2010/06/sams-teach-yourself-networking-in-24-hours-4th-edition/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 09:38:26 +0000</pubDate>
		<dc:creator>Minisofts</dc:creator>
				<category><![CDATA[E-Books]]></category>
		<category><![CDATA[Networking]]></category>
		<category><![CDATA[Sams]]></category>
		<category><![CDATA[Sams Teach Yourself]]></category>

		<guid isPermaLink="false">http://minisofts.com/?p=390</guid>
		<description><![CDATA[# Paperback: 432 pages
# Publisher: Sams; 4 edition (June 5, 2009)
# Language: English
# ISBN-10: 0768685761
# ISBN-13: 978-0768685763

Product Description
In just 24 sessions of one hour or less, learn how to use today’s key networking techniques and technologies to build, secure, and troubleshoot both wired and wireless networks. Using this book’s straightforward, step-by-step approach, you master every [...]]]></description>
			<content:encoded><![CDATA[<p># Paperback: 432 pages<br />
# Publisher: Sams; 4 edition (June 5, 2009)<br />
# Language: English<br />
# ISBN-10: 0768685761<br />
# ISBN-13: 978-0768685763<br />
<span id="more-390"></span></p>
<p><strong>Product Description</strong></p>
<p>In just 24 sessions of one hour or less, learn how to use today’s key networking techniques and technologies to build, secure, and troubleshoot both wired and wireless networks. Using this book’s straightforward, step-by-step approach, you master every skill you need—from working with Ethernet and Bluetooth to spam prevention to network troubleshooting. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!</p>
<p>Step-by-step instructions carefully walk you through the most common networking tasks.</p>
<p>Q&#038;A sections at the end of each hour help you test your knowledge.</p>
<p>By the Way notes present interesting information related to the discussion.</p>
<p>Did You Know? tips offer advice or show you easier ways to perform tasks.</p>
<p>Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.</p>
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		</item>
		<item>
		<title>PHP Game Programming</title>
		<link>http://minisofts.com/2010/06/php-game-programming/</link>
		<comments>http://minisofts.com/2010/06/php-game-programming/#comments</comments>
		<pubDate>Tue, 01 Jun 2010 10:17:19 +0000</pubDate>
		<dc:creator>Minisofts</dc:creator>
				<category><![CDATA[E-Books]]></category>
		<category><![CDATA[Course Technology PTR]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://minisofts.com/?p=388</guid>
		<description><![CDATA[# Paperback: 376 pages
# Publisher: Course Technology PTR; 1 edition (February 24, 2004)
# Language: English
# ISBN-10: 159200153X
# ISBN-13: 978-1592001538

Product Description
Wouldn&#8217;t it be great if you could get on any web browser, go to your favorite site and start playing a game of hearts or canasta; or even watch a riveting game of chess, or better [...]]]></description>
			<content:encoded><![CDATA[<p># Paperback: 376 pages<br />
# Publisher: Course Technology PTR; 1 edition (February 24, 2004)<br />
# Language: English<br />
# ISBN-10: 159200153X<br />
# ISBN-13: 978-1592001538<br />
<span id="more-388"></span><br />
<strong>Product Description</strong><br />
Wouldn&#8217;t it be great if you could get on any web browser, go to your favorite site and start playing a game of hearts or canasta; or even watch a riveting game of chess, or better yet, play a riveting game of chess? All of this without needing custom software to connect you to servers; it would all be done through the web browser. People on cell phones, palm pilots, lap tops, any device that could get on the Internet would be able to play your games. PHP is a powerful, dynamic programming language that gives you the ability to make some killer Web-based games. It&#8217;s portable, allowing for quick development cycles. As a result, even a beginning PHP programmer could have great games running in no time at all. Starting with a brief overview of HTML and web servers, PHP Game Programming gives you everything you need to know to become a master of PHP. The only thing missing is a programmer with the skills to make it happen!<br />
<strong>From the Publisher</strong><br />
Provides programmers with the tools and knowledge they need to get PHP running, create dynamic pages, manage data, dynamically generate graphics and even create sockets. Readers will walk away from this book as hard core web game developers with an advanced knowledge base beyond average web developers. Part of the succesful Game Development series, this book presents PHP game programming in a clear and concise manner to ensure ease of learning. </p>
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		</item>
		<item>
		<title>Windows 7 Annoyances: Tips, Secrets, and Solutions</title>
		<link>http://minisofts.com/2010/05/windows-7-annoyances-tips-secrets-and-solutions/</link>
		<comments>http://minisofts.com/2010/05/windows-7-annoyances-tips-secrets-and-solutions/#comments</comments>
		<pubDate>Fri, 28 May 2010 09:01:51 +0000</pubDate>
		<dc:creator>Minisofts</dc:creator>
				<category><![CDATA[E-Books]]></category>
		<category><![CDATA[O'Reilly Media]]></category>
		<category><![CDATA[Windows 7]]></category>
		<category><![CDATA[Windows 7 Annoyances]]></category>

		<guid isPermaLink="false">http://minisofts.com/?p=386</guid>
		<description><![CDATA[# Paperback: 720 pages
# Publisher: O&#8217;Reilly Media; 1 edition (May 4, 2010)
# Language: English
# ISBN-10: 0596157622
# ISBN-13: 978-0596157623

Product Description
Windows 7 may be faster and more stable than Vista, but it&#8217;s a far cry from problem-free. David A. Karp comes to the rescue with the latest in his popular Windows Annoyances series. This thorough guide gives [...]]]></description>
			<content:encoded><![CDATA[<p># Paperback: 720 pages<br />
# Publisher: O&#8217;Reilly Media; 1 edition (May 4, 2010)<br />
# Language: English<br />
# ISBN-10: 0596157622<br />
# ISBN-13: 978-0596157623<br />
<span id="more-386"></span></p>
<p><strong>Product Description</strong></p>
<p>Windows 7 may be faster and more stable than Vista, but it&#8217;s a far cry from problem-free. David A. Karp comes to the rescue with the latest in his popular Windows Annoyances series. This thorough guide gives you the tools you need to fix the troublesome parts of this operating system, plus the solutions, hacks, and timesaving tips to make the most of your PC.</p>
<p>    * Streamline Windows Explorer, improve the Search tool, eliminate the Green Ribbon of Death, and tame User Account Control prompts<br />
    * Explore powerful Registry tips and tools, and use them to customize every aspect of Windows and solve its shortcomings<br />
    * Squeeze more performance from your hardware with solutions for your hard disk, laptop battery, CPU, printers, and more<br />
    * Stop crashes, deal with stubborn hardware and drivers, fix video playback issues, and troubleshoot Windows when it won&#8217;t start<br />
    * Protect your stuff with permissions, encryption, and shadow copies<br />
    * Secure and speed up your wireless network, fix networking woes, make Bluetooth functional, and improve your Web experience<br />
    * Get nearly all of the goodies in 7 Ultimate, no matter which edition you have</p>
<p>&#8220;Blunt, honest, and awesome.&#8221;</p>
<p>&#8211;Aaron Junod, Manager, Integration Systems at Evolution Benefits</p>
<p>&#8220;This could be the best [money] you&#8217;ve ever spent.&#8221;</p>
<p>&#8211;Jon Jacobi, PC World</p>
<p>&#8220;To use Windows is to be annoyed &#8212; and this book is the best way to solve any annoyance you come across. It&#8217;s the most comprehensive and entertaining guide you can get for turning Windows into an operating system that&#8217;s a pleasure to use.&#8221;</p>
<p>&#8211;Preston Gralla, author of Windows Vista in a Nutshell, and Computerworld contributing editor<br />
About the Author</p>
<p>David A. Karp is the author of twelve power-user books, including the bestselling Windows Annoyances series of books and O&#8217;Reilly&#8217;s eBay Hacks. David&#8217;s books are available in ten languages, and can be found under the short legs of tables around the world.</p>
<p>David is the founder of Annoyances.org, one of the most respected and popular computer help sites on the Interwebs. He writes for PC Magazine, but they&#8217;re curiously reluctant to publish photos of his bicycle. Notable recognition has come from PC Computing, Windows Magazine, the San Francisco Examiner, and the New York Times.</p>
<p>He scored 30.96647% on the Geek Test (http://www.innergeek.us/), earning a rating of &#8220;Total Geek.&#8221; He hopes future revisions of the test reward publishing his score in the backs of computer books. David spends nearly every spare moment with his son.</p>
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		</item>
		<item>
		<title>31 Days Before Your CCNA Exam: A day-by-day review guide for the CCNA 640-802 exam (2nd Edition)</title>
		<link>http://minisofts.com/2010/05/31-days-before-your-ccna-exam-a-day-by-day-review-guide-for-the-ccna-640-802-exam-2nd-edition/</link>
		<comments>http://minisofts.com/2010/05/31-days-before-your-ccna-exam-a-day-by-day-review-guide-for-the-ccna-640-802-exam-2nd-edition/#comments</comments>
		<pubDate>Thu, 27 May 2010 08:07:47 +0000</pubDate>
		<dc:creator>Minisofts</dc:creator>
				<category><![CDATA[E-Books]]></category>
		<category><![CDATA[CCNA]]></category>
		<category><![CDATA[Cisco Press]]></category>

		<guid isPermaLink="false">http://minisofts.com/?p=384</guid>
		<description><![CDATA[# Paperback: 432 pages
# Publisher: Cisco Press; 2 edition (November 19, 2008)
# Language: English
# ISBN-10: 1587131978
# ISBN-13: 978-1587131974

31 Days Before your CCNA Exam, Second Edition, offers you a personable and practical way to understand the certification process, commit to taking the exam, and finish your preparation using a variety of Foundational and Supplemental study resources.
The [...]]]></description>
			<content:encoded><![CDATA[<p># Paperback: 432 pages<br />
# Publisher: Cisco Press; 2 edition (November 19, 2008)<br />
# Language: English<br />
# ISBN-10: 1587131978<br />
# ISBN-13: 978-1587131974<br />
<span id="more-384"></span></p>
<p>31 Days Before your CCNA Exam, Second Edition, offers you a personable and practical way to understand the certification process, commit to taking the exam, and finish your preparation using a variety of Foundational and Supplemental study resources.</p>
<p>The book breaks down key exam topics into 31 daily review</p>
<p>sessions using short summaries, lists, tables, examples, and graphics. A Study Resources section provides you with a quick reference for locating more in-depth treatment of a day’s topics within the relevant Foundational and Supplemental resources.</p>
<p>Use this day-by-day guide to organize, prepare, and review all the CCNA® objectives. The features of the book empower you to fit exam preparation into an otherwise busy schedule:</p>
<p>    * Tear out visual calendar summarizes each day’s study topics<br />
    * Checklist highlights important tasks and deadlines leading up to your exam<br />
    * Description of the 640-802 CCNA exam organization and sign up process, includes how to use a voucher<br />
    * Strategies from the author help you to be mentally, organizationally, and physically prepared for exam day<br />
    * Conversational tone, making your study time more enjoyable</p>
<p>Allan Johnson entered the academic world in 1999 after ten years as a business owner and operator. He has a passion for teaching and holds both an MBA and an M.Ed in occupational training and development. Allan currently works full time developing CCNA instructional support and training materials.</p>
<p>From the Back Cover</p>
<p>31 Days Before your CCNA Exam, Second Edition, offers you a personable and practical way to understand the certification process, commit to taking the exam, and finish your preparation using a variety of Foundational and Supplemental study resources.</p>
<p>The book breaks down key exam topics into 31 daily review</p>
<p>sessions using short summaries, lists, tables, examples, and graphics. A Study Resources section provides you with a quick reference for locating more in-depth treatment of a day’s topics within the relevant Foundational and Supplemental resources.</p>
<p>Use this day-by-day guide to organize, prepare, and review all the CCNA® objectives. The features of the book empower you to fit exam preparation into an otherwise busy schedule:</p>
<p>    * Tear out visual calendar summarizes each day’s study topics<br />
    * Checklist highlights important tasks and deadlines leading up to your exam<br />
    * Description of the 640-802 CCNA exam organization and sign up process, includes how to use a voucher<br />
    * Strategies from the author help you to be mentally, organizationally, and physically prepared for exam day<br />
    * Conversational tone, making your study time more enjoyable</p>
<p>Allan Johnson entered the academic world in 1999 after ten years as a business owner and operator. He has a passion for teaching and holds both an MBA and an M.Ed in occupational training and development. Allan currently works full time developing CCNA instructional support and training materials.</p>
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		<item>
		<title>Don&#8217;t Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition</title>
		<link>http://minisofts.com/2010/05/dont-make-me-think-a-common-sense-approach-to-web-usability-2nd-edition/</link>
		<comments>http://minisofts.com/2010/05/dont-make-me-think-a-common-sense-approach-to-web-usability-2nd-edition/#comments</comments>
		<pubDate>Thu, 20 May 2010 13:48:56 +0000</pubDate>
		<dc:creator>Minisofts</dc:creator>
				<category><![CDATA[E-Books]]></category>
		<category><![CDATA[Don't Make Me Think]]></category>
		<category><![CDATA[New Riders Press]]></category>

		<guid isPermaLink="false">http://minisofts.com/?p=382</guid>
		<description><![CDATA[# Publisher: New Riders Press; 2nd edition (August 18, 2005)
# Language: English
# ISBN-10: 0321344758
# ISBN-13: 978-0321344755

Book Description
Five years and more than 100,000 copies after it was first published, it&#8217;s hard to imagine anyone working in Web design who hasn&#8217;t read Steve Krug&#8217;s &#8220;instant classic&#8221; on Web usability, but people are still discovering it every day. [...]]]></description>
			<content:encoded><![CDATA[<p># Publisher: New Riders Press; 2nd edition (August 18, 2005)<br />
# Language: English<br />
# ISBN-10: 0321344758<br />
# ISBN-13: 978-0321344755<br />
<span id="more-382"></span><br />
<strong>Book Description</strong><br />
Five years and more than 100,000 copies after it was first published, it&#8217;s hard to imagine anyone working in Web design who hasn&#8217;t read Steve Krug&#8217;s &#8220;instant classic&#8221; on Web usability, but people are still discovering it every day.  In this second edition, Steve adds three new chapters in the same style as the original: wry and entertaining, yet loaded with insights and practical advice for novice and veteran alike.  Don&#8217;t be surprised if it completely changes the way you think about Web design.</p>
<p>Three New Chapters!</p>
<p>    * Usability as common courtesy &#8212; Why people really leave Web sites<br />
    * Web Accessibility, CSS, and you &#8212; Making sites usable and accessible<br />
    * Help! My boss wants me to ______. &#8212; Surviving executive design whims</p>
<p>&#8220;I thought usability was the enemy of design until I read the first edition of this book.  Don&#8217;t Make Me Think! showed me how to put myself in the position of the person who uses my site.  After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book.</p>
<p>In this second edition, Steve Krug adds essential ammunition for those whose bosses, clients, stakeholders, and marketing managers insist on doing the wrong thing.  If you design, write, program, own, or manage Web sites, you must read this book.&#8221;  &#8212; Jeffrey Zeldman, author of Designing with Web Standards</p>
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		</item>
		<item>
		<title>Structured Computer Organization (5th Edition)</title>
		<link>http://minisofts.com/2010/03/structured-computer-organization-5th-edition/</link>
		<comments>http://minisofts.com/2010/03/structured-computer-organization-5th-edition/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 16:41:29 +0000</pubDate>
		<dc:creator>Minisofts</dc:creator>
				<category><![CDATA[E-Books]]></category>
		<category><![CDATA[Prentice Hall]]></category>
		<category><![CDATA[Structured Computer Organization]]></category>

		<guid isPermaLink="false">http://minisofts.com/?p=375</guid>
		<description><![CDATA[# Publisher: Prentice Hall; 5 edition (June 15, 2005)
# Language: English
# ISBN-10: 0131485210
# ISBN-13: 978-0131485211

Book Description
This book takes a modern structured, layered approach to understanding computer systems. It&#8217;s highly accessible &#8211; and it&#8217;s been thoroughly updated to reflect today&#8217;s most critical new technologies and the latest developments in computer organization and architecture. Tanenbaum’s renowned writing [...]]]></description>
			<content:encoded><![CDATA[<p># Publisher: Prentice Hall; 5 edition (June 15, 2005)<br />
# Language: English<br />
# ISBN-10: 0131485210<br />
# ISBN-13: 978-0131485211<br />
<span id="more-375"></span><br />
<strong>Book Description</strong></p>
<p>This book takes a modern structured, layered approach to understanding computer systems. It&#8217;s highly accessible &#8211; and it&#8217;s been thoroughly updated to reflect today&#8217;s most critical new technologies and the latest developments in computer organization and architecture. Tanenbaum’s renowned writing style and painstaking research make this one of the most accessible and accurate books available, maintaining the author’s popular method of presenting a computer as a series of layers, each one built upon the ones below it, and understandable as a separate entity. A CD-ROM for assembly language programmers is available for teachers. For all computer professionals and engineers who need an overview or introduction to computer architecture.</p>
<p><strong>About the Author</strong><br />
Andrew S. Tanenbaum has a B.S. Degree from M.I.T. and a Ph.D. from the University of California at Berkeley. He is currently a Professor of Computer Science at the Vrije Universiteit in Amsterdam, The Netherlands, where he heads the Computer Systems Group. He is also Dean of the Advanced School for Computing and Imaging, an interuniversity graduate school doing research on advanced parallel, distributed, and imaging systems. Nevertheless, he is trying very hard to avoid turning into a bureaucrat.</p>
<p>In the past, he has done research on compilers, operating systems, networking, and local-area distributed systems. His current research focuses primarily on the design of wide-area distributed systems that scale to a billion users. These research projects have led to five books and over 85 referred papers in journals and conference proceedings.</p>
<p>Prof. Tanenbaum has also produced a considerable volume of software. He was the principal architect of the Amsterdam Compiler Kit, a widely-used toolkit for writing portable compilers, as well as of MINIX, a small UNIX clone intended for use in student programming labs. Together with his Ph.D. students and programmers, he helped design the Amoeba distributed operating system, a high-performance microkernel-based distributed operating system. The MINIX and Amoeba systems are now available for free via the Internet..</p>
<p>Prof. Tanenbaum is a Fellow of the ACM, a Fellow of the IEEE, a member of the Royal Netherlands Academy of Arts and Sciences, winner of the 1994 ACM Karl V. Karlstrom Outstanding Educator Award, and winner of the 1997 ACM/SIGCSE Award for Outstanding Contributions to Computer Science Education. He is also listed in Whoâ€™s Who in the World.</p>
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		<item>
		<title>Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3</title>
		<link>http://minisofts.com/2010/01/mastering-unreal-technology-volume-ii-advanced-level-design-concepts-with-unreal-engine-3/</link>
		<comments>http://minisofts.com/2010/01/mastering-unreal-technology-volume-ii-advanced-level-design-concepts-with-unreal-engine-3/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 14:49:15 +0000</pubDate>
		<dc:creator>Minisofts</dc:creator>
				<category><![CDATA[E-Books]]></category>
		<category><![CDATA[Mastering Unreal Technology]]></category>
		<category><![CDATA[Sams]]></category>

		<guid isPermaLink="false">http://minisofts.com/?p=373</guid>
		<description><![CDATA[# Paperback: 1080 pages
# Publisher: Sams; 1 Pap/Cdr edition (October 2, 2009)
# Language: English
# ISBN-10: 0672329921
# ISBN-13: 978-0672329920

Product Description
Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design [...]]]></description>
			<content:encoded><![CDATA[<p># Paperback: 1080 pages<br />
# Publisher: Sams; 1 Pap/Cdr edition (October 2, 2009)<br />
# Language: English<br />
# ISBN-10: 0672329921<br />
# ISBN-13: 978-0672329920<br />
<span id="more-373"></span></p>
<p>Product Description</p>
<p>Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit&#8230;and then blow right by it!</p>
<p>You’ll find expert tips on</p>
<p>    * Creating advanced materials that leverage the full power of UnrealEd’s Material Editor<br />
    * Bringing levels to life with objects affected by gravity, collisions, and player influence<br />
    * Creating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects system<br />
    * Building custom user interfaces, including Heads-Up Displays (HUDs) that update constantly<br />
    * Using SoundCues to mix, modulate, crossfade, and attenuate sounds<br />
    * Generating real-time camera-based effects, including depth of field, motion blur, and color adjustment<br />
    * Using post process effects to quickly transform a scene’s look and feel without changing existing materials or textures<br />
    * Animating characters and vehicles that move with unprecedented realism<br />
    * Creating in-game cinematics that develop your characters and move your story forward</p>
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		</item>
		<item>
		<title>Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3</title>
		<link>http://minisofts.com/2010/01/mastering-unreal-technology-volume-i-introduction-to-level-design-with-unreal-engine-3/</link>
		<comments>http://minisofts.com/2010/01/mastering-unreal-technology-volume-i-introduction-to-level-design-with-unreal-engine-3/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 14:47:30 +0000</pubDate>
		<dc:creator>Minisofts</dc:creator>
				<category><![CDATA[E-Books]]></category>
		<category><![CDATA[Mastering Unreal Technology]]></category>
		<category><![CDATA[Sams]]></category>

		<guid isPermaLink="false">http://minisofts.com/?p=371</guid>
		<description><![CDATA[# Paperback: 912 pages
# Publisher: Sams; 1 Pap/DVD edition (July 31, 2009)
# Language: English
# ISBN-10: 0672329913
# ISBN-13: 978-0672329913

Product Description
Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to [...]]]></description>
			<content:encoded><![CDATA[<p># Paperback: 912 pages<br />
# Publisher: Sams; 1 Pap/DVD edition (July 31, 2009)<br />
# Language: English<br />
# ISBN-10: 0672329913<br />
# ISBN-13: 978-0672329913<br />
<span id="more-371"></span></p>
<p>Product Description</p>
<p>Mastering Unreal Technology, Volume I: Introduction to Level Design with Unreal Engine 3 is your start-to-finish guide to modding and level design with the world’s hottest new gaming engine: Unreal Engine 3. Here’s everything you need to know to jumpstart your skills and create stunning new content and games for consoles and PCs alike! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve even built the training modules that shipped with Unreal Tournament 3: Limited Collector’s Edition. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce every facet of game development–from simple level creation to materials, lighting, and terrain&#8230;even advanced level optimization and streaming!</p>
<p>Packed with tips, hands-on tutorials, and expert techniques, Mastering Unreal Technology, Volume I is all you need to create levels that look spectacular and work brilliantly&#8230;levels that gamers just can’t stop playing!</p>
<p>You’ll find expert tips on</p>
<p>    * Understanding the game development process from start to finish<br />
    * Planning projects for greater efficiency, faster delivery, and better quality<br />
    * Crafting worlds with stunning beauty and clarity<br />
    * Bringing amazing realism to characters, objects, and props<br />
    * Making the most of Unreal Engine 3’s massively upgraded lighting system<br />
    * Scripting complex gameplay quickly and easily with Unreal Kismet<br />
    * Building animated game assets with Unreal Matinee<br />
    * Testing game performance during live gameplay<br />
    * Optimizing levels by improving the interaction between lights and surfaces<br />
    * Using advanced level streaming to create vast, rich, highly playable levels</p>
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		<item>
		<title>Microsoft Windows 7 In Depth</title>
		<link>http://minisofts.com/2010/01/microsoft-windows-7-in-depth/</link>
		<comments>http://minisofts.com/2010/01/microsoft-windows-7-in-depth/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 17:02:19 +0000</pubDate>
		<dc:creator>Minisofts</dc:creator>
				<category><![CDATA[E-Books]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[Que]]></category>

		<guid isPermaLink="false">http://minisofts.com/?p=369</guid>
		<description><![CDATA[# Publisher: Que; 1 edition (September 10, 2009)
# Language: English
# ISBN-10: 0789741997
# ISBN-13: 978-0789741998

Product Description
Microsoft®
Windows 7 In Depth
Beyond the Basics…Beneath the Surface…In Depth
Microsoft Windows 7 In Depth is the comprehensive guide to Microsoft&#8217;s Windows 7 for everyone who&#8217;s no longer a Windows beginner: corporate, small office/home office, and personal users alike. Top Windows authors Robert [...]]]></description>
			<content:encoded><![CDATA[<p># Publisher: Que; 1 edition (September 10, 2009)<br />
# Language: English<br />
# ISBN-10: 0789741997<br />
# ISBN-13: 978-0789741998</p>
<p><span id="more-369"></span><br />
Product Description</p>
<p>Microsoft®</p>
<p>Windows 7 In Depth</p>
<p>Beyond the Basics…Beneath the Surface…In Depth</p>
<p>Microsoft Windows 7 In Depth is the comprehensive guide to Microsoft&#8217;s Windows 7 for everyone who&#8217;s no longer a Windows beginner: corporate, small office/home office, and personal users alike. Top Windows authors Robert Cowart and Brian Knittel have packed this 1,100-page book with intensely useful and practical information that can&#8217;t be found elsewhere. You can turn here for expert guidance on&#8230; &#8221; Migrating to Windows 7 as an individual &#8211; or rolling it out throughout a business &#8221; Making the most of Windows 7&#8217;s powerhouse media tools &#8221; Installing, configuring, and managing Windows 7 networks more quickly and efficiently &#8221; Securing Windows 7 PCs against spam, spyware, viruses and other &#8220;Net Nasties&#8221; &#8221; Using the updated Windows 7 interface more efficiently &#8221; Troubleshooting and solving Windows 7 problems more rapidly &#8221; And much more..</p>
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		<item>
		<title>The Busy Coder&#8217;s Guide to Android Development</title>
		<link>http://minisofts.com/2010/01/the-busy-coders-guide-to-android-development/</link>
		<comments>http://minisofts.com/2010/01/the-busy-coders-guide-to-android-development/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 13:54:59 +0000</pubDate>
		<dc:creator>Minisofts</dc:creator>
				<category><![CDATA[E-Books]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Android Development]]></category>
		<category><![CDATA[CommonsWare]]></category>

		<guid isPermaLink="false">http://minisofts.com/?p=367</guid>
		<description><![CDATA[# Paperback: 468 pages
# Publisher: CommonsWare, LLC; Revised &#038; enlarged edition (February 6, 2009)
# Language: English
# ISBN-10: 0981678009
# ISBN-13: 978-0981678009

The Busy Coder&#8217;s Guide to Android Development /by Mark L. Murphy (Author) .Android, the next-generation open mobile platform from Google and the Open Handset Alliance, is poised to become a significant player in the mobile device [...]]]></description>
			<content:encoded><![CDATA[<p># Paperback: 468 pages<br />
# Publisher: CommonsWare, LLC; Revised &#038; enlarged edition (February 6, 2009)<br />
# Language: English<br />
# ISBN-10: 0981678009<br />
# ISBN-13: 978-0981678009</p>
<p><span id="more-367"></span></p>
<p>The Busy Coder&#8217;s Guide to Android Development /by Mark L. Murphy (Author) .Android, the next-generation open mobile platform from Google and the Open Handset Alliance, is poised to become a significant player in the mobile device market. The Android platform gives developers a fair bit of control while still supporting a familiar programming language. However, the frameworks, GUI widgets, and development model is different than any other mobile platform out there. That’s where this book comes in.Spanning 466 pages, The Busy Coder’s Guide to Android Development covers a wide range of Android capabilities and APIs, from creating simple user interfaces, to supporting long-running background processes, through the advanced location tracking and mapping features. Along the way, it covers how to embed the WebKit Web browser in your application, how to have your application use data from other installed applications (and vice versa!) or off the Internet, and how to integrate with the built-in on-device search engine. It will help you more quickly climb the Android learning curve, so you can create the “killer app” you’ve dreamed of…or perhaps just a quick-and-dirty application for you and your friends. </p>
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